Component 1
Concept
Design
Sketches & Drawings
Electrical Schematics

Component 2
Photographs

Component 3
Post to the web & Building Process

Component 4
Video Clips

Summary
Summary

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[Concept]

Types of Robots:
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- Strongest
- Max ball scoring
- Fastest
- Single Goal
- 2 goals
- 3 goals
- Ball Ejector
- Ball goal Empty
- Small capacity Scorer


Drive System:
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- Aux Drive Tank
- Pumping Walker
- 4 Bar Walker - auxiliary
- Aux that rotates/crabs
- Aux-wheels
- 4-wheel crab
- Main Drive-tank
- Multiple Auxiliaries



Ball Handling:
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- Store 6+ balls
- Press/Divide pipes
- Shoot in goal
- Short range
- Basket dump
- Run over the top
- Fed by Humans
- Accumulator
- Claw
- Scooper/Spatula
- Auger

WildStang team learned from past experiences that this year's robot would need to be exceptionally strong and have great maneuverability, along with reliable traction. We have also come to realize from previous years that the crab-drive system proved to be the most effective when it comes to having a swift and enduring driving mechanism. Speed, maneuverability, traction, and strength all are part of the outcome of the crab-drive system; however, we are trying to focus more on the speed. This year's competition requires our robot to have good traction-control, along with substantial speed in order to gain full control of the field; so, through much deliberation, we decided to incorporate many concepts into one final product.

The end result: the 2002 Wildstang team chose the four wheel crab system (main drive) and tank drive (auxiliary drive). The crab system gives the driver more maneuverability and traction; the tank drive provides strength and resistance (no, this isn't Bowflex).

During the brainstorming session of the production process, everyone participated by providing any ideas they had in mind. From the extremely ridiculous, to the seemingly ingenious, we knew that all suggestions had to be taken into consideration because some silly idea could lead to a clever concept that may possibly turn out to be the single wining factor for team.