During the beginning, members on the WildStang
team needed to understand the rules of the game and how it is
played before we can start on the design process. So the members
of the WildStang strategy and concept sub teams got together and
did the 2003 game analysis. As a team, we figured out the strategy
to maximize our chances of winning. This means that we did not
yet figure out our final robot design. We figured out activities
the robot and human player needed to accomplish during a match
in order to score higher points and make the robot dominant on
the field.
After the discussion about the rules of the game,
we needed to learn the rules and limitations for the contruction
of the robot. It was very important that we knew and completely
understood:
Information about the parts provided in the Kits of Parts
Information about additional parts that may be used to build the robot
Power distribution on the robot
Wiring examples
The rules governing robot design and construction
For 2003, FIRST came up with a unique and challenging
game involving many design challenges.
The robot built for this game had to be able to perform different
tasks in order to be effective on
the playing field. The concept of our design is always derived
from the following elements:
Speed
Mobility and maneuverability
Agility
Strength
Traction and Control
Durability
With respect to our game strategy, we came up with different
tasks that our robot should perform.
- To be the king of the hill and able to block opponents
effectively
- We want the robot to block and push in both directions
because opponents can come from either side of the ramp
(red and blue areas). So we chose the idea of having deflectors
on both side of the robot. This later turned into what we
now call: "wings" (interchangeably).
- To be a robot that stacks the bins
- We want to construct an arm to pick up at least one bin
at a time to transport or create a stack of bins on our
side. In order to do so, our arm will be used as a “bottom
stacker”, meaning that the robot will be able to stack
bins from the bottom and consequently those on top. This
also saves us more time and energy than having to go back
for one bin at a time.
- To be the king of bins (control and maneuver bins around
the playing field)
- We want to build a robot that is fast, strong and maneuverable
during autonomous mode. This year's game requires more software
enhancements to handle the robot in automonous mode. We
want a robot that is capable of reaching the top of the
ramp or knocking down stacks in the first 15 seconds without
human control.
- Additonal components
- We want our robot to have low center of gravity and good
drive train system to be able to maneuver around the playing
field quickly from one side to another.
- Since the top of the ramp is slippery, we want to have
something to prevent the robot from skidding off the ramp
uncontrollably.
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