Torroid Terror: The playing field is a carpeted, hexagon-shaped area with a central goal. Around the perimeter of the field are three stations for human players, who work with remote controlled robots on the field to score points. At the start of each match, each team has 3 colored inner tubes at their player station and six tubes on the field, located in stacks distributed evenly around the goal.
In two minute matches, the three robots and human players score points by placing the inner tubes onto pegs on the goal, or around the top of the goal. The tubes are color-coded to identify team ownership. Human players are not allowed onto the field, but they may hand tubes to the robots or throw tubes directly onto the goal.
At the end of the match, each tube on the goal is worth one point. Each tube on the top of the goal will double a team's score. In addition, each vertical row of three tubes on a corner of the goal will double a team's score.
The winner of the match is the team with the highest score. In the event of a tie, the team with the highest tube in a scoring position wins. |
As many of us know, Wildstang has been a tremendous collaborative effort. Engineering teams such as Design Team, Base Team, Lift Team, Barrel Team, Electrical Team, Frame Team, Components and Parts Team, and Testing Operations Team are all jelled together to work efficiently. Prior functional prototypes are created by all named teams to meet competition requirements. These prototypes are kept as simple as possible to avoid difficulties. Accumulator, four powered seat motors, roller system with a ladder lift and a barrel on the end of a the ladder were some of the designs that were developed. Finally, a functioning robot has been creatively and carefully built. It has led Wildstang to winning the Best Play of the Day in the FIRST Motorola Midwest Regional. Wildstang came home proud and accomplished after finishing ninth in the Florida Championships. |