Diabolical Dynamics: This year's competition consisted of four robots on the playing field for each match. The robots are aligned into one alliance. Each alliance is comprised of four randomly selected teams with each team having three students and two mentors. Each team competes using one team-built robot and one human player outside of the playing field. Each alliance works together to try to score the most points in a two-minute match.
During a match, the alliance scores points by:
- Placing balls into goals.
- Positioning the robots in the End Zone at the end of the match.
- Moving the goals onto a semi-stable bridge. The bridge must be balanced at the end of the match.
- Ending the match prior to the two minute time limit.
- Carrying a robot across the field by using a stretcher if the stretcher is in the End Zone at the end of the match.
There are 40 small balls, 4 large balls, and 2 7-foot high goals with caster wheels that may be moved around the playing field. One goal starts near the Start Zone, the other starts near the End Zone, on the opposite side of the field. Dividing the field in half is an 18-inch high railing with a central bridge. Robots may pass over the bridge or rails to access the opposite end of the field. The bridge is centrally supported on a beam approximately six inches wide, such that it may tilt toward either end or remain level. Only students and robots may score points with the balls.
An alliance scores points by placing small balls in the goals, by placing large balls on top of the goals, and by positioning their robots and the goals in designated areas at the end of each match. At the start of a match each alliance has twenty small balls in their station. In addition, there are twenty small balls and four large balls on the far side of the field.
At the end of each match, points are awarded as outlined below. The alliance receives:
- 1 point for each small ball in the goal, and not in contact with or supported by a robot.
- 10 points for each large ball in the goal, and not in contact with or supported by a robot.
- 10 points for each robot in the End Zone.
- 10 points if the stretcher is in the End Zone.
- The alliance doubles its score for each goal that is on the bridge if the bridge is balanced.
- The alliance multiplies its score by a factor of up to three by ending the match before the two minute time limit. Each team receives the alliance score.
A team multiplies its score by 1.1 if its large ball is on top of a goal. Scores are rounded up to the nearest whole point after applying all applicable multipliers. The individual teams with the highest cumulative scores in the seeding rounds continue in the championship rounds. |
| Event | Award | Description |
West Michigan Regional Grand Rapids MI March 8th, 2001 - March 10th, 2001 | Xerox Creativity | |
| Regional Finalist | Alliance 66, 74 |
Motorola Midwest Regional Northwestern University Evanston, IL March 22nd, 2001 - March 24th, 2001 | Xerox Creativity | |
| Regional Winner | #1 seed Alliance: 71, 111, 234, 269, 112 |
FIRST National Championship Walt Disney World Orlando, FL April 5th, 2001 - April 7th, 2001 | Xerox Creativity | |
| Archimedes Division Champion | #1 seed Alliance: 33, 254, 111, 349, 144 |
| National Runner-up | #1 seed Alliance: 33, 254, 111, 349, 144 |
Indiana Robotics Invitational Kokomo IN May 5th, 2001 - | Creativity Award | Wildstang has received the fourth Creativity award this year. |
| Invitational Champion | Team 308, the #2 seed, picked 111, 469, and 85. With 111 dragging the full goal across the bridge, 469 & 85 capping the goals, and 308 balancing the goals on the bridge, the #2 alliance scored 720 points to pull off a stunning upset of the #1 alliance (71, 33, 47 and 234). |
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